object PlayBuf extends ProductReader[PlayBuf] with Serializable
A UGen to play back samples from a buffer in memory.
PlayBuf provides a kind of high-level interface to sample-playback, whereas
BufRd represents a kind of lower-level access. While BufRd has a
random-access-pointer in the form of a phase input, PlayBuf advances the phase
automatically based on a given playback speed. PlayBuf uses cubic
interpolation.
- Alphabetic
- By Inheritance
- PlayBuf
- Serializable
- ProductReader
- AnyRef
- Any
- Hide All
- Show All
- Public
- Protected
Value Members
-   final  def !=(arg0: Any): Boolean- Definition Classes
- AnyRef → Any
 
-   final  def ##: Int- Definition Classes
- AnyRef → Any
 
-   final  def ==(arg0: Any): Boolean- Definition Classes
- AnyRef → Any
 
-    def ar(numChannels: Int, buf: GE, speed: GE = 1.0f, trig: GE = 1, offset: GE = 0.0f, loop: GE = 1, doneAction: GE = doNothing): PlayBuf- numChannels
- the number of channels that the buffer will be. Since this is a constant, a change in number of channels of the underlying bus must be reflected by creating different SynthDefs. If a buffer identifier is used of a buffer that has a different numChannels then specified in the PlayBuf, it will fail silently. 
- buf
- the identifier of the buffer to use 
- speed
- 1 advances the play head by the server's sample rate each second. So 2 means doubling speed (and pitch), and 0.5 means half speed (and half pitch). Negative numbers can be used for backwards playback. If the underlying buffer represents a sound at a different sample rate, the rate should be multiplied by - BufRateScale.kr(buf)to obtain the correct speed.
- trig
- a trigger which causes a jump to the given - offset. A trigger occurs when a signal changes from non-positive to positive (e.g. <= 0 to > 0).
- offset
- sample frame to start playback. This is read when a trigger occurs. It may be fractional. 
- loop
- 1 to loop after the play head reaches the buffer end, 0 to not loop. This can be modulated. 
- doneAction
- what to do when the play head reaches the buffer end. This is only effective when - loopis zero.
 
-   final  def asInstanceOf[T0]: T0- Definition Classes
- Any
 
-    def clone(): AnyRef- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
 
-   final  def eq(arg0: AnyRef): Boolean- Definition Classes
- AnyRef
 
-    def equals(arg0: AnyRef): Boolean- Definition Classes
- AnyRef → Any
 
-   final  def getClass(): Class[_ <: AnyRef]- Definition Classes
- AnyRef → Any
- Annotations
- @native() @HotSpotIntrinsicCandidate()
 
-    def hashCode(): Int- Definition Classes
- AnyRef → Any
- Annotations
- @native() @HotSpotIntrinsicCandidate()
 
-   final  def isInstanceOf[T0]: Boolean- Definition Classes
- Any
 
-    def kr(numChannels: Int, buf: GE, speed: GE = 1.0f, trig: GE = 1, offset: GE = 0.0f, loop: GE = 1, doneAction: GE = doNothing): PlayBuf- numChannels
- the number of channels that the buffer will be. Since this is a constant, a change in number of channels of the underlying bus must be reflected by creating different SynthDefs. If a buffer identifier is used of a buffer that has a different numChannels then specified in the PlayBuf, it will fail silently. 
- buf
- the identifier of the buffer to use 
- speed
- 1 advances the play head by the server's sample rate each second. So 2 means doubling speed (and pitch), and 0.5 means half speed (and half pitch). Negative numbers can be used for backwards playback. If the underlying buffer represents a sound at a different sample rate, the rate should be multiplied by - BufRateScale.kr(buf)to obtain the correct speed.
- trig
- a trigger which causes a jump to the given - offset. A trigger occurs when a signal changes from non-positive to positive (e.g. <= 0 to > 0).
- offset
- sample frame to start playback. This is read when a trigger occurs. It may be fractional. 
- loop
- 1 to loop after the play head reaches the buffer end, 0 to not loop. This can be modulated. 
- doneAction
- what to do when the play head reaches the buffer end. This is only effective when - loopis zero.
 
-   final  def ne(arg0: AnyRef): Boolean- Definition Classes
- AnyRef
 
-   final  def notify(): Unit- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
 
-   final  def notifyAll(): Unit- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
 
-    def read(in: RefMapIn, key: String, arity: Int): PlayBuf- Definition Classes
- PlayBuf → ProductReader
 
-   final  def synchronized[T0](arg0: => T0): T0- Definition Classes
- AnyRef
 
-    def toString(): String- Definition Classes
- AnyRef → Any
 
-   final  def wait(arg0: Long, arg1: Int): Unit- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
 
-   final  def wait(arg0: Long): Unit- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
 
-   final  def wait(): Unit- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
 
Deprecated Value Members
-    def finalize(): Unit- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable]) @Deprecated @Deprecated
- Deprecated