Packages

object LFDNoise3 extends ProductReader[LFDNoise3] with Serializable

A dynamic ramp noise UGen. It is similar to LFNoise2 , with three differences: It uses cubic instead of quadratic interpolation for the random values between -1 and +1 at a rate given by the freq argument. There is no time quantization, and it there is fast recovery from low freq values.

In contrast, LFNoise0 , LFNoise1 , and LFNoise2 quantize to the nearest integer division of the sample rate, and they poll the freq argument only when scheduled, and thus seem to hang when the frequencies get very low.

Examples
// compare dynamic and non-dynamic
play {
  val r    = MouseX.kr(0.1, 1000, 1)
  val a    = LFNoise2 .ar(r)
  val b    = LFDNoise3.ar(r)
  val freq = Select.ar(MouseButton.kr(lag = 0), Seq(a, b))
  SinOsc.ar(freq.mulAdd(200, 500)) * 0.2
}
See also

LFNoise2

LFDNoise0

LFDNoise1

Linear Supertypes
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def ar(freq: GE = 500.0f): LFDNoise3

    freq

    rate at which to generate random values.

  5. def ar: LFDNoise3
  6. final def asInstanceOf[T0]: T0
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  7. def clone(): AnyRef
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  12. final def isInstanceOf[T0]: Boolean
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  13. def kr(freq: GE = 500.0f): LFDNoise3

    freq

    rate at which to generate random values.

  14. def kr: LFDNoise3
  15. final def ne(arg0: AnyRef): Boolean
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  16. final def notify(): Unit
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  17. final def notifyAll(): Unit
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  18. def read(in: RefMapIn, key: String, arity: Int): LFDNoise3
    Definition Classes
    LFDNoise3ProductReader
  19. final def synchronized[T0](arg0: => T0): T0
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  21. final def wait(arg0: Long, arg1: Int): Unit
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Inherited from ProductReader[LFDNoise3]

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